someone buy this game for me
someone buy this game for me
I got my allowance but I spent it all on ice cream
http://www.casualdiscourse.com/forum...l=1#post249677
let's work out a deal.
Anyway... the one thing that I'm not a fan of is the extreme separation of PvP from PvE. They are two completely different progressions, two completely separate arenas of play, with the only intersection being the server-wide bonuses achieved from capturing objectives in World vs. World. That's ok I suppose, but I almost miss the feeling of competition in the open world, where players almost cannot help but cooperate. But really this is all theoretical to me, since I engage in "care-bear" PvE anyway, while I only dabble in PvP on occasion... so the game's system suits me. But I just miss crazy things like enemies invading our cities, just out of the blue, and other player-driven surprises that open-world PvP opportunities allow.
One thing about elementalists: their skill set is insanely varied and flexible, but I notice that the effects from individual abilities are smaller in number than those of other classes. The environmental weapons that thieves can steal can be REALLY powerful, and it's so much fun to see what they get. Mesmer illusions give combat a surprisingly dynamic feel, though even the supposedly more "resilient" phantasms seem to get one shotted often enough, and so are really just shatter fodder (though they still exist long enough to execute their ability at least once... usually). Also, the illusion-generating downed abilities of mesmers seem to make it really easy to rally, since they seem to really distract enemies and also seem to have a LOT more health than mesmers' other illusions. The confusion effect on the downed nuke seems pretty strong too.
Took a while, but I finally got there.
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