Hey I just want you to know you've got my full confidence.
Hey I just want you to know you've got my full confidence.
New plan keep dipshit MrShrike out of the game
New plan Atmosfear has a cry whenever someone shows how wrong he is...no wait that's the old plan too.
Hopefully we'll be seeing a lot of that sorta phraseology.
MrShrike there are entire forums dedicated to playing mafia with a variety of custom rules and the one thing they all have in common? They lynch the first night.
What do you seem to know that dedicated players do not?
The whole point is that you have to start voting somewhere, and as soon as you do, it's going to be "random" voting. After a day or two, then the voting becomes more meaningful because patterns emerge. If you want to do that after the mafia kills someone or kills two people or kills three people, you can't circle the wagons the entire game.
so i started checking out more mafia games, ones with good players who knew what they were doing, and they all had the same thing in common - lynch on day 1. But it's not just random voting, although that's how it starts.
It turns into 10 pages (at 20ppv) of people arguing back and forth about who's looking more and more like mafia, with decent reasons behind it. Smart players don't want to finish a lynch on page 3 of Day 1, because they don't have much to go on. But on page 5 or 6, they can see a player squirming around a lot under pressure (wagon starts on them) and judge whether or not they're acting in a pro-town or anti-town fashion. After enough people are convinced, a lynch is finally made with a much higher chance of being mafia.
So why would you vote no lynch? It actually has to do with faction numbers, because of how the phases work together. At the endgame, to allow an investigation, a no lynch is a decent vote, but at the beginning, a no lynch is really just depriving yourself of a chance to vote again. Instead of having 4 chances to lynch the mafia (assuming you have an even number of town), you would have 3. Why on earth would you say no lynch under those circumstances?
here, look at this, if you don't believe me about # of town vs # of mafia
http://mafiascum.net/wiki/index.php?...umbers,_Part_1
Actually, they do say that on this page:
http://mafiascum.net/wiki/index.php?...ily_ever_after
- that if the game starts with an odd number of players, it is in the towns interests not to lynch on the first day because that decreases their odds of winning. That also assumes there is no investigator or nurse. With an investigator and nurse, that would make that even more true. However it doesn't hold true if there is an even number of players (as there is in our game)
Anyway, I'll accept that I may well be wrong - I've never actually played mafia before this game, so I'm only new to the concepts and am probably overlooking any number of things, but it is true in at least some instances.
please note, on that site that pretty much exclusively plays mafia and mafia variants, there is exactly one game where 'happily ever after' happened because the remaining mafia player saw that no games had seen it before and wanted to make it happen.
please also see that all those no lynch votes happened in the endgame, to deliberately increase the amount of potential lynchings for the town.
Please note this call may be recorded for quality and training purposes.
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