Quote Originally Posted by ShitFace View Post
By the way, what are the other differences when comparing it to something like WoW?
Lol. They are too, too numerous to easily summarize.

Old Republic and WAR are more or less like WoW: they are EQ-like games. Classes all fall into types based upon their roles in a group: they are tanks, healers, or DPS, and some games also have separate utility and crowd-control roles. Classes MAY be able to fulfill more than one role, but they can only ever strictly do one thing at a time. One further "innovation" is the introduction of solo content, which is usually strictly separated from group content. There are typically dozens upon dozens of abilities for each class, all of which are usually hot-keyed, even if only a very small subset of abilities are used with any frequency.

In GW2, there are no tanks, no healers, and no DPS. Every class has control abilities, support abilities, and extensive DPS abilities. They each have a unique feel through unique class mechanisms and class themes. Every class has access to a class-specific selection of self-healing ability and can equip one at a time, and though there are other healing abilities in the game, there is a far greater emphasis on avoiding damage than constantly healing through it. At any point, you have access to something like 17 to 25 abilities depending on the class. Some abilities are tied to the weapon choice and some are individually selectable.

There's so many more differences it's not funny. Most of them are for the better.