A rather good, microtransactions-monetized, online-only Diablo-esque ARPG. Microtransactions are for purely cosmetic items, everything from vanity pets to alternate skill animations.
Builds and classes are based on active skills, conferred by gems in item sockets, passive skills, conferred by spending points in a single shared giant, sprawling talent tree, and three attributes (strength, intelligence, dexterity). The six classes are based on one attribute or a combination of two attributes.
Abilities (active skills) are managed in a unique system: to use an ability, a player must slot the gem's ability into a free socket on their equipment. Gems and equipment have requirements based on a character's attributes (and level as well, for equipment only).
Passive skills are obtained by spending points on single a talent tree shared among all classes; class determines the starting point on the talent tree. They are also the primary means of increasing attributes.
Other unique features include a barter-based system, in which there are is no currency, but rather identification scrolls and other utility items are used as an equivalent.
https://www.pathofexile.com/
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