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Thread: Onlive- End of Consoles, and high-end gaming PCs?

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    Senior Member Infernus's Avatar
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    Ok so I watched an interview and here are some things I learned
    resolution will depend on your internet speed. 1.5 mb for standard, 5mb for HD
    You can have people spectate you or vice-versa
    You can save a video of your last 10-15 seconds to share, kind of like in Halo 3.
    Nine publishers will participate with this service.
    There will be an initial access fee then price for the game, which you can pay for a limited time like renting or buy forever.
    Beta this summer
    Scheduled to Launch Winter 2009
    Apparently they've been working on this for seven years to perfect it.

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    Band simonj's Avatar
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    Quote Originally Posted by Infernus View Post
    Ok so I watched an interview and here are some things I learned
    resolution will depend on your internet speed. 1.5 mb for standard, 5mb for HD
    You can have people spectate you or vice-versa
    You can save a video of your last 10-15 seconds to share, kind of like in Halo 3.
    Nine publishers will participate with this service.
    There will be an initial access fee then price for the game, which you can pay for a limited time like renting or buy forever.
    Beta this summer
    Scheduled to Launch Winter 2009
    Apparently they've been working on this for seven years to perfect it.
    Well then it could be pretty decent if you have a 5mb connection and you go for standard anyway. Then you're pretty much guaranteed no lag or anything.

    It's a fantastic idea if they can manage to pull it off but I think I'll wait and 'believe it when I see it'.

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    Senior Member ephekt's Avatar
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    Quote Originally Posted by simonj View Post
    if you have a 5mb connection and you go for standard anyway. Then you're pretty much guaranteed no lag or anything.
    How so? Lag is more likely to be caused by high latency, not a lack of bandwidth. Bandwidth only describes how much data can fit down the pipe at once; latency must be added in to figure aggregate 'speed' (throughput). Sending less information down the pipe doesn't automagically mean that there will be no or less lag; regardless of the bandwidth available to you, your video and control data still need to be received within a fairly small time frame to appear as if they were real time. Having even a 100Mb connection is irrelevant if you're getting ~200ms+ latency to their servers.
    Last edited by ephekt; 03-25-2009 at 02:12 PM.

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