After seven years of development, Darkfall Online is (finally) coming out this year. I've been following it for quite some time now, and I figured since it's actually coming out soon (this year), rather than Soon(TM), that I would shamelessly plug for it here . If you haven't heard of Darkfall, there are several things you should know off the bat:

Combat is skill based. There is no autotargeting, all attacks are aimed FPS-style. Friendly fire exists for everything, so be careful about casting that fireball into the fray.

There are also no safe zones; if you want to stab someone in the back in a major city, go ahead, but you'd better get ready to run like hell from the guards after you take your spoils.

The game is full loot, meaning when you PK someone you can take as much of their gear as you want. (I'm looking forwards to killing Gold Farmers if they do show up, free gold is always nice.

There are no levels per-se. Skills have ranks, but it has been stated by the devs that ~4 new characters can take down a veteran if they have equal aiming skill.

Similarly, there are no classes. Effective class is a matter of skills, and skills are trained by use. At the same time, unused skills decay (to a point). This means that your character will adapt to your playstyle.

No instances. The entire world is seamless.

(Non-instanced) City building and Sieges implemented at launch. This is a step away from the disappointment of Age of Conan (where you have 100 clans' cities in 1 spot). The engine supports massive battles at comfortable framerates: 200 players at 60 FPS on modest hardware, 200+ fps when there aren't as many players around.

I've skipped over a lot of stuff, so feel free to ask questions <3



www.darkfallonline.com