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Thread: Modern Warfare 2

  1. #41
    !!! Kittens!'s Avatar
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    I want some gore. Not tons, but enough so that people's limbs can come off when a fucking grenade lands next to them.

  2. #42
    Senior Member SneeBeezums's Avatar
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    Quote Originally Posted by Kittens! View Post
    I want some gore. Not tons, but enough so that people's limbs can come off when a fucking grenade lands next to them.
    They had that in World at War right?

  3. #43
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    Never played it, I got tired of WWII shooters, and for a good reason.

  4. #44
    Senior Member SneeBeezums's Avatar
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    Quote Originally Posted by Kittens! View Post
    Never played it, I got tired of WWII shooters, and for a good reason.
    Yeah I agree that there are too many. World at War was based off the CoD4 engine and had removable limbs and such. They might incorporate this into MW2...we'll see.

  5. #45
    ◕ ◡ ◕ pandar's Avatar
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    I always play W@W. Pretty much the only thing I play and will continue to do so until MW2 comes out
    Quote Originally Posted by Stephen Fry
    Oh don't look at me like that, you fucking pig eyed sack of shit

  6. #46
    I killed Tupac Shinysides's Avatar
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    I honestly cannot wait for MW2. I probably have more hours logged on MW than I do looking at porn.

  7. #47
    the eagle
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    The customizable kill streak bonus, the amping of point value for a single kill to +50, the bonus points for kill streak, stopping a kill streak, environ kill... all... look... marvelous... and the new HUD is sexy.

  8. #48
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    Quote Originally Posted by MalReynolds View Post
    The customizable kill streak bonus, the amping of point value for a single kill to +50, the bonus points for kill streak, stopping a kill streak, environ kill... all... look... marvelous... and the new HUD is sexy.
    isn't the +50 just for search & destroy?

  9. #49
    the eagle
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    Dunno, they didn't show the game type being played, but I assumed since the dude was racking up major kills to get his kill-streak reward that it would be something else, plus, in the video he ended someone else's kill streak and got a bonus, and I don't think high kill streaks are attainable in S&D.

  10. #50
    super dope beat maker Cruz_15's Avatar
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    Quote Originally Posted by Shinysides View Post
    From what I've heard, current possible release date is 11/10/09. At least that's what they're listing for pre-orders. Looks like a blast. I skipped out on WaW, but I'll definitely pick this up. I've wasted countless hours playing COD4.
    ANY hour used playing COD 4 is not an hour wasted.

  11. #51
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    i hope there are zombies

  12. #52
    ◕ ◡ ◕ pandar's Avatar
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    Zombies is dull after about 30 seconds
    Quote Originally Posted by Stephen Fry
    Oh don't look at me like that, you fucking pig eyed sack of shit

  13. #53
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    Quote Originally Posted by raghead View Post
    i hope there are zombies
    There will not be zombies. But there will be alot more missions like the Mile High Club from CoD4.
    Quote Originally Posted by Nermy2k View Post
    roses are red,
    violets are blue,
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    i'm gonna rape you

    Quote Originally Posted by Mr. E View Post
    I had a dream

  14. #54
    Senior Member SneeBeezums's Avatar
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    Quote Originally Posted by raghead View Post
    i hope there are zombies
    Go play L4D then.

  15. #55
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    No more 'Host ended game' bullshit. Fuck yeah.
    Quote Originally Posted by Stephen Fry
    Oh don't look at me like that, you fucking pig eyed sack of shit

  16. #56
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    did he throw a fucking knife at that sniper?
    thats so awesome

  17. #57
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    He sure fukin' did
    Quote Originally Posted by Stephen Fry
    Oh don't look at me like that, you fucking pig eyed sack of shit

  18. #58
    I killed Tupac Shinysides's Avatar
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    Knife throwing and no host ending the games? I just came.

  19. #59
    Senior Member SneeBeezums's Avatar
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    Quote Originally Posted by Shinysides View Post
    Knife throwing and no host ending the games? I just came.
    I did too..


    Twice.

  20. #60
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    Holy fuck.

    Im not sure if you guys noticed, but he could have picked up an AA-12. Which is a fully automatic shotgun with a 20 round drum mag and almost no recoil.
    Quote Originally Posted by Nermy2k View Post
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    Quote Originally Posted by Mr. E View Post
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  21. #61
    Senior Member SneeBeezums's Avatar
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    This thread is making me have to change my underpants a lot...

    Quote Originally Posted by Anonymous D View Post
    Holy fuck.

    Im not sure if you guys noticed, but he could have picked up an AA-12. Which is a fully automatic shotgun with a 20 round drum mag and almost no recoil.
    I also noticed there was an AUG too. What gun was he using throughout the bulk of the video? Was it a SCAR? I couldn't tell if it ever showed. I also liked the riot shield idea. That's going to be sick.
    Last edited by SneeBeezums; 09-01-2009 at 08:29 PM.

  22. #62
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    Im pretty sure he has some variable of a SCAR. As far as the shield, Im willing to bet you can only use it with a pistol or small SMG like a Skorpion.

    As for the AUG... meh. I dont know how good it will be in the game, but IRL, they are just awkward.
    Quote Originally Posted by Nermy2k View Post
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    Quote Originally Posted by Mr. E View Post
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  23. #63
    Senior Member siXtheleMent's Avatar
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    Can't wait till MW2 comes out...I'm still playing CoD4 haha.

  24. #64
    Senior Member SneeBeezums's Avatar
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    So here are some features that are rumored to be added by the beta testers but not yet confirmed by IF or Activision
    * Vehicles will be in MW2
    * M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)
    * Ak47 and M4 will return, unknown if there are any changes
    * M40 will return, ACOG damage boost will be fixed
    * Scorpion, P90, M21, R700, G3, G360 will not return
    * There are more unknown weapons that will not return
    * New sniper rifle: SR25M (United states forces)
    * New Assault rifle: Diemeco C8 (Canadian forces M4 equivelant)
    * New Assault rifle: L85A2 (United Kingdom forces)
    * Total weapons in multiplayer are said to be around 35
    * Favourite Modern warfare 1 maps will return
    * Helicopters, air strikes, UAV will return
    * Red dot sightings will come in different shapes for multiplayer (circular, square, original)
    * Snipers will have special grass camouflage (As seen in Modern warfare 1’s campaign)
    * All perks will return from MW except eavesdrop and others will be altered
    *All gametypes will return from MW and all will have hardcore versions
    * New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy’s Intel)
    * New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
    * Solider customization for each class (and each country)
    * Sniper with silencers will NOT be in multiplayer
    * There are NO bots in local multiplayer
    * Similar version to Nazi Zombies, however details are unknown
    * NO guest players online, 1 player per console
    * Killcam save feature
    * There is blood and gore
    * Offline/Online Co-op
    * Story takes place in the Middle East
    * Role as US marines return
    * Ken Lally voice work in campaign
    * Release is set for sometime in November
    * New army tags will be available to add different elements in campaign (similar to halo skulls)
    * Campaign-only weapons
    http://cod6.org/04/some-call-of-duty-6-info-leaked/

    If these turn out to be true then

  25. #65
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    * Vehicles will be in MW2 WTF Lame
    * M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not) Nice
    * Ak47 and M4 will return, unknown if there are any changes Nice
    * M40 will return, ACOG damage boost will be fixed
    * Scorpion, P90, M21, R700, G3, G360 will not return No P90?
    * There are more unknown weapons that will not return
    * New sniper rifle: SR25M (United states forces) Fuck Yea
    * New Assault rifle: Diemeco C8 (Canadian forces M4 equivelant) More like same exact thing as an M4. Pointless
    * New Assault rifle: L85A2 (United Kingdom forces)
    * Total weapons in multiplayer are said to be around 35
    * Favourite Modern warfare 1 maps will return Tight
    * Helicopters, air strikes, UAV will return
    * Red dot sightings will come in different shapes for multiplayer (circular, square, original) I hope they have the EOTech style sight
    * Snipers will have special grass camouflage (As seen in Modern warfare 1’s campaign) Campaign? Like the Ghillie Suit? It was online too.
    * All perks will return from MW except eavesdrop and others will be altered
    *All gametypes will return from MW and all will have hardcore versions
    * New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy’s Intel)
    * New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
    * Solider customization for each class (and each country) Sweet
    * Sniper with silencers will NOT be in multiplayer Lame
    * There are NO bots in local multiplayer
    * Similar version to Nazi Zombies, however details are unknown Awesome
    * NO guest players online, 1 player per console Lame
    * Killcam save feature
    * There is blood and gore
    * Offline/Online Co-op
    * Story takes place in the Middle East
    * Role as US marines return
    * Ken Lally voice work in campaign
    * Release is set for sometime in November
    * New army tags will be available to add different elements in campaign (similar to halo skulls)
    * Campaign-only weapons
    Quote Originally Posted by Nermy2k View Post
    roses are red,
    violets are blue,
    deathmaster numbers,
    i'm gonna rape you

    Quote Originally Posted by Mr. E View Post
    I had a dream

  26. #66
    Senior Member babar's Avatar
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    That list was comfirmed fake by Infantry Ward. Some random blogger made it up.

    Here is everything that is new:

    Quote Originally Posted by gamesradar
    PERKS

    You knew there would be new perks, but you didn’t know how varied and powerful they’d be. And you probably didn’t know that they’d be upgradable. Each perk now has its own challenge which, when completed, unlocks the “pro” version. You won’t know what the pro version will do until you unlock it, but we can pretty safely assume it'll be worth it. Here are some of the new perks we saw:

    Bling – Use two attachments on a weapon. No more choosing between the red dot sight and grenade launcher!
    Scavenger – Auto-grab ammo from enemy corpses. This is great for maintaining a steady supply of grenades.
    Commando – Increase melee range for those extra-lungey knife attacks.

    KILL STREAKS
    Here’s a general rule regarding Modern Warfare 2: if it wasn’t customizable in CoD4, it is now. You can still only have three kill streak rewards at a time, but after level 10, you’ll start unlocking new rewards which you can use in place of the defaults. The new default rewards are:

    UAV (3 kills) – Exposes enemy locations on your radar. This is the very same unmanned aerial vehicle from CoD 4. So what makes the perk different in Modern Warfare 2? They can be shot down. Actually, everything can be shot down.

    Care Package (4 kills) – Throw down a special smoke grenade to call in an airdrop of goodies on your location. Your reward might be something simple, like an ammo refill, or something awesome, like an instant advanced kill streak. The catch is that everyone, including enemies, can see the packages location on their radar. This isn’t necessarily a drawback, however, as they can be used as bait for ambushes.

    Predator Missile (5 kills) - Try not to hit yourself as you guide a fly-by-wire missile from the heavens to the ground. It’s very effective, and scores you an excellent view of your enemies’ positions for some bonus intel.

    Those are all great, but they’re nothing in comparison to the unlockable AC130, which gives you command of an aerial cannon that’ll shred your foes like cheese. See it in action in the video below:

    http://www.youtube.com/watch?v=ZBJcOy6iuUc

    A couple of the other new rewards are the Sentry Gun, an automated machine gun which is great for defending flags in CTF and bomb sites in Sabotage, and Counter-UAV, which does exactly what it's called, and cancels out enemy UAVs.
    DEATH STREAKS

    Perks like Martyrdom in CoD4 (which left a live grenade behind after every death) were meant to lend a hand to new players, but wound up being overused by skilled players. So to give inexperienced players a little help without making things easier for advanced players, Infinity Ward has introduced death streak rewards.

    After three consecutive deaths with no kills, players are awarded a little bonus of their choice (assuming they’ve unlocked all of them). The default bonus is Copycat, which allows a player to steal his killer’s class for one round, and get a taste of the weapons and perks of a more advanced player. The next one unlocked, and the last one we saw, is Painkiller, which affords players 10 seconds of extra health after they respawn – great for when you’re being spawn camped.

    SECONDARY WEAPONS

    Secondary weapons are no longer just pistols – they include machine pistols, shotguns (standard and automatic), and various rocket and missile launchers. This is great news for snipers, who will no longer be helpless in close-quarters (an automatic shotgun is a sniper’s best friend). And with a well-fired missile, you can take down helicopters, AC130s, UAVs and other nuisances.

    ATTACHMENTS

    CoD4’s red dot sight, grenade launcher, and suppressor are still here, but there’s so much more. Attachments no longer refer to just physical objects and properties, they can refer to skills too. Akimbo (dual wielding) and Rapid Fire are a whole lot cooler than “Digital Camo.” Other new attachments include a heartbeat sensor, thermal scope, and tactical knife.

    In other news, sniper rifles can now be fitted with suppressors. “Run and gun” players may not like the change, but sneaky bastards like myself are all over it. Shotguns are now suppressible too.

    SPECIAL GRENADES AND EQUIPMENT

    Your special grenade slot isn’t just for grenades any more. In order to add a little more variety to the gameplay, and give advanced players an option other than grenade spamming, Infinity Ward has introduced some pretty exciting new weapons. Among them are Symtex sticky grenades, throwing knives, a blast shield (a face mask which offers extra protection), and my personal favorite, “Tactical Insertion.” Tactical Insertion equips you with a special marker which you can throw anywhere. As long as it isn’t destroyed by an enemy, you’ll respawn wherever you left the marker. There’s nothing like appearing behind the guy who just knifed you in the back...REVENGE!

    RIOT SHIELDS

    If you need a change from the usual strategy, try replacing your primary weapon with a riot shield. It’s bullet proof up to a point, and makes you a pretty damn menacing opponent. You can’t shoot and hold the shield at the same time, but you can bash people’s heads in, and when you’re using your secondary weapon, the shield is stowed on your back, giving your ass a little extra protection. Combine this with a blast shield, and your enemies will have a hell of a time knocking you down.

    If you need a change from the usual strategy, try replacing your primary weapon with a riot shield. It’s bullet proof up to a point, and makes you a pretty damn menacing opponent. You can’t shoot and hold the shield at the same time, but you can bash people’s heads in, and when you’re using your secondary weapon, the shield is stowed on your back, giving your ass a little extra protection. Combine this with a blast shield, and your enemies will have a hell of a time knocking you down.

    CALLSIGNS

    Aha! That's why we have callsigns, which are essentially big customizable plaques which pop up when you score a kill or perform a commendable action. Callsigns include a title, which is a string of letters (in this case "My name is"), an insignia (that ghostly fellow), a background, and, of course, your gamertag and rank. The titles, insignia, and backgrounds are all unlockable, and there are hundreds of them unlock. You can unlock them by leveling up, or by completing certain prerequisites. For example, we unlocked the “Accident Prone” insignia, presumably from falling off too many ledges.

    MAPS

    We're able to talk about three of the multiplayer maps: Afghan, a desert map, Highrise, a skyscraper, and Favela, a shanty town in Rio de Janeiro. I largely played objective-based matches like capture-the-flag, which all three maps were great for. Each map has a lot of great features, and we'll definitely be giving them a more in-depth look later. Until then, I'll leave you with some basic descriptions of what you can expect.

    MAP: AFGHAN

    Afghan is a rocky desert map, the centerpiece of which is the ruins of a downed jumbo jet. The open central area, which contains the aeronautic set piece, is great for snipers as it’s overlooked by several high cliffs and bunkers. At the northern and southern ends, the passages become more confined in caves and on ledges, and the fighting gets more intense.

    At one point, my team and I were backed into our base, where we were defending the last of two bomb sites. Enemy flanks were approaching from three directions – a cave in front, and two narrow passages to the left and right. They dropped a sentry gun into the mouth of the cave, and that wreaked havoc on us for a few seconds until someone managed to hit it with a grenade.

    We separated into two groups to cover the two side passages, and everyone contributed to the defense of cave. I decided to switch to a riot shield, which turned out to be pretty effective. I was able to stand in narrow passages and block the enemy advances while bashing them with my shield. Meanwhile, my teammates were able to pick them off with ease as they piled up in front of me. After a minute of non-stop fighting, time finally ran out, and we won the match.

    MAP: FAVELA

    The term “favela” means shanty town, which, you guessed it, is what this is. The best way to conceptually divide this map is into two sections – the high ground and the low. The high ground is on the rooftops, which provide little cover but offer faster travel and a broad view of the larger streets and objective sites. The low ground is great for making escapes, as you can disappear around corners faster than your pursuer can rattle off bullets, though you must always be weary of the marksmen who lurk above.

    MAP: HIGHRISE

    This map’s uncharacteristic modern urban setting is very welcome. The map is comprised of the roof of an unfinished skyscraper (complete with helipad), two interior office spaces at the northern and southern ends, and a passageway which connects the two sides.

    The offices are great for crouching around in - I was able to shotgun blast quite a few guys through cubicle dividers (papers and blood went everywhere, it was great). The rooftop exterior, however, is a dangerous place, and you can easily be forced into narrow passageways. It does offer a series of suspended metal beams which can be used to climb up to an excellent sniping roost. Finally, the passage below is exposed in the middle of the map, but is otherwise covered. If you’re lucky, you can use it to sprint all the way from one side of the map to the other without being noticed, and launch a surprise attack from behind your enemy.
    http://www.gamesradar.com/xbox360/mo...26142018906090
    Last edited by babar; 09-16-2009 at 09:31 PM.

  27. #67
    FFFFFFFFFFFFUUUUUUUUUUUUU Anonymous D's Avatar
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    I saw two things in there that I need to comment on.

    1: I heard that the snipers will NOT be able to have suppressors online.

    2: A suppressor on a shotgun will not work IRL. Thats one of my main complaints about MW2. They are getting more and more less realistic. Like mainly that and the heartbeat sensors. There is no such thing as a heartbeat sensor on a gun.

    But since I saw that snipers cant have suppressors online, that leads me to beleive that the suppressed shotty thing may be false. I hope so.
    Quote Originally Posted by Nermy2k View Post
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    violets are blue,
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    Quote Originally Posted by Mr. E View Post
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  28. #68
    FFFFFFFFFFFFUUUUUUUUUUUUU Anonymous D's Avatar
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    Ok I saw a screen shot with a silenced SPAZ 12 for a pickup. Well what the fuck. Fucking stupid. I know its a game, but one of the things I always liked about the CoD series was the realism. And MW2 is part of the CoD series regardless of what you say.

    Well hopefully the no suppressed snipers online thing was false then.
    Quote Originally Posted by Nermy2k View Post
    roses are red,
    violets are blue,
    deathmaster numbers,
    i'm gonna rape you

    Quote Originally Posted by Mr. E View Post
    I had a dream

  29. #69
    Senior Member srsinternets's Avatar
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    I don't think they meant for the heartbeat sensor to be an actual attachment for the gun, although I will agree that its getting ridiculous. I loved CoD4 because of the realism it brought to online gaming, but now they're throwing in all this Splinter Cell bullshit thats just going to turn it into a modern day Halo. Fucking sticky grenades, heartbeat sensors, throwing knives, dual fucking wielding... Its getting out of hand.

  30. #70
    the eagle
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    .. sticky grenades are real. I don't think they're being used in the same terms you think. I think more along the lines of, sticking them to vehicles, like the sock bombs in WWII. Halo doesn't have throwing grenades or heartbeat sensors. I don't really see the comparison at all.

  31. #71
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    Of Course sticky grenades exist. But you don't see modern day soldiers running aroung with explosive socks covered in axle grease.
    Quote Originally Posted by Nermy2k View Post
    roses are red,
    violets are blue,
    deathmaster numbers,
    i'm gonna rape you

    Quote Originally Posted by Mr. E View Post
    I had a dream

  32. #72
    Senior Member srsinternets's Avatar
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    Quote Originally Posted by MalReynolds View Post
    .. sticky grenades are real. I don't think they're being used in the same terms you think. I think more along the lines of, sticking them to vehicles, like the sock bombs in WWII. Halo doesn't have throwing grenades or heartbeat sensors. I don't really see the comparison at all.
    I understand this but:

    Quote Originally Posted by Anonymous D View Post
    Of Course sticky grenades exist. But you don't see modern day soldiers running aroung with explosive socks covered in axle grease.
    This. I've never heard of any Marine Corps groups or even most well known special forces or civilian contractors using hardly any of these devices. It was cool when I played Splinter Cell, because those things made sense. I mean, I know this isn't Americas Army and by no means do I think it should display 100% realism all the time, but some of this stuff is getting out of hand. Try and think of a single application where throwing knives would be a logical choice of weapon in a combat zone. And no, its not a one-hit-kill IRL unless you really know how to throw a knife like a goddamn champ. I mean maybe I missed that day, but knife throwing and dual wielding was not part of my training.

  33. #73
    the eagle
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    The CoD games have never, ever, ever, ever - EVER been about hyper-realism. Not ever. They're arcade shooters, like Timesplitters. Your soldiers can take shots and shots and then not die, alll you have to do is hide behind a rock and wait for the red to go away or pick up a med-kit.

    CoD: MW wasn't even very realistic. Since when am I allowed to decide if I want to carry more ammo into battle, or have my bullets do more damage? Did I miss that part of basic, where I was told that my perks would be variable on how many people I kill in a firefight? Shit, I killed 3, I get to use the satellite for enemy tracking.

    The games have been about having fun, and providing a balanced challenge online. Which they have (not counting the M16 or the Thompson M40). I'm sure the heart-beat monitor will be used in the SP campaign, giving the item an excellent frame of reference as to the inclusion in the multiplayer. Possibly even the throwing knives - and there's no gaurentee that they're a 1hk anyway.

    I'm not looking forward to the riot shield, however. It mucked up CS1.6 pretty well.

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    Senior Member srsinternets's Avatar
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    Quote Originally Posted by MalReynolds View Post
    The CoD games have never, ever, ever, ever - EVER been about hyper-realism. Not ever. They're arcade shooters, like Timesplitters. Your soldiers can take shots and shots and then not die, alll you have to do is hide behind a rock and wait for the red to go away or pick up a med-kit.

    CoD: MW wasn't even very realistic. Since when am I allowed to decide if I want to carry more ammo into battle, or have my bullets do more damage? Did I miss that part of basic, where I was told that my perks would be variable on how many people I kill in a firefight? Shit, I killed 3, I get to use the satellite for enemy tracking.

    The games have been about having fun, and providing a balanced challenge online. Which they have (not counting the M16 or the Thompson M40). I'm sure the heart-beat monitor will be used in the SP campaign, giving the item an excellent frame of reference as to the inclusion in the multiplayer. Possibly even the throwing knives - and there's no gaurentee that they're a 1hk anyway.

    I'm not looking forward to the riot shield, however. It mucked up CS1.6 pretty well.
    I see exactly what you're getting at and quite a bit of it I can agree with, but I guess all-in-all what I was trying to say is this:

    It seems like they're taking CoD4 and just slathering it with a bunch of uber-cool shit to spice it up again. Yeah, that can be said about every sequel to every game, I know. But theres just something about CoD4 that I feel should be left alone (yeah yeah nobody is stopping me from playing CoD4). I could deal with it if they were going a totally different direction with the game, but they're not. They just dumped a truckload of tactical coolness on top of it. This seems like it should be an expansion pack, or a mod, not a new game.

    In the long run I'm sure I'll love the game regardless. I just tend to nitpick at shit before its finally released.
    Last edited by srsinternets; 09-17-2009 at 01:24 PM.

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    Until the game is released and I play through it thoroughly I'm not going to judge it.

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    Quote Originally Posted by srsinternets View Post
    It seems like they're taking CoD4 and just slathering it with a bunch of uber-cool shit to spice it up again. Yeah, that can be said about every sequel to every game, I know. But theres just something about CoD4 that I feel should be left alone (yeah yeah nobody is stopping me from playing CoD4). I could deal with it if they were going a totally different direction with the game, but they're not. They just dumped a truckload of tactical coolness on top of it. This seems like it should be an expansion pack, or a mod, not a new game.
    Agreed, for the most part, except the SP is supposed to be the only truly overhauled thing. The MP is more of an expansion.

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    While CoD hasnt always been super dupre realistic on the damage side, the weapons and other crap you can use have always been realistic. (Except the Nazi Zombies guns lol)

    CoD has always been one of the more realistic games.
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    What I'm trying to say is, the use of the more unconventional items probably becomes more defined in the single player campaign, therefore making the inclusion of items in the multiplayer not as far-fetched.

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    Most of the crazy stuff is in single player, but MP still has suppressed shotguns, and dual wielding. Which are pretty far fetched. One if just straight up impossible, and the other isnt practical.
    Quote Originally Posted by Nermy2k View Post
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    Shotguns can have suppressors, though.

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