It's really, really hard at first to be a rogue. However, I just recruited a new rogue into my party and decided to try having a rogue and a warrior instead of 2 rogues (the other two party members are mages, of course). Now that my warrior has Taunt and the channeled ability that increases threat from each strike, he can keep almost all of the enemies on him and my rogue rarely gets hit unless one enemy leaves the clusterfuck around my warrior. In that case, my mages either CC him or burn him down.
But for sure, in this game mages are so much more powerful than warriors or rogues since they not only have high single target damage but have massive devastating AoE's, incredible CC to which the pathetic rogue stuns and pinnings can't hold a candle, healing, and all sorts of utility. At least you have to have a warrior to tank.
Rogues are still playable, though they might just require more careful micromanagement at the beginning. They should have really been given a Disengage sort of ability.
Oh no, that's not quite what I was getting at.And Sycld, I have the opposite problem you do. I keep trying to make Morrigan like me, but she keeps getting pissy and Alistair is all over my nuts.
Spoiler
The only rose menus I have encounter were in inventory, to destroy or equip items. In the gameplay movies for the console versions, I saw some big rose menus over the characters. I thought those were only in the console ports; I didn't realize they were implemented in the PC versions as well.And I would agree about this being a PC game, except the rose menus they implemented seem like they would function much better with an analog stick where you cant pick an option and then go too far and have nothing selected.
And frankly, I think those rose menus were a concession to consoles. Most anything that can be done from them can be more easily done with the PC interface.
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