Oh I just saw coke-ca-peen's tedious post above. From playing Demigod I've learned some basic things like the 3 main game stages, sticking with teammates, and engaging/disengaging from battle by moving towards and away from the enemy more or less constantly.

Last hitting is something I still have to work on. It's less a matter of how much damage my champion does and more a matter of how long it takes for the champion to strike the enemy.

I'm glad that the fucking annoying autoattack has been removed, where you have to keep moving your champion back and forth if you're in attack range or you'll automatically attack the nearest creep. And denying is like ZOMG DONT WANT 2 LEARN THIS.