Originally Posted by
coqauvin
right from the start.
and after laning.
Look at it this way - the jungle is a resource of buffs, xp and gold just waiting for you to harvest it. If there's ever any downtime (you're not getting pushed, you're not in the middle of a push, too far away from a gank or whatever), then kill jungle creeps and take that gold. When you're high enough level, it only takes a couple hits and you should farm that shit all the time.
Now, there's a group of champs that start in the jungle, leaving the top lane solo, mid lane solo and a duo bottom lane. The jungler goes through his route from level 1, killing all the neutral monsters and collecting the buffs. They clock out at level 4 with about 400-500 gold (don't remember off the top of my head). The advantages to having a jungler on your team are:
-a constantly MIA champion who could appear to gank the enemy at any time
-control over your jungle
-control over the dragon (either because your jungler claims it, or because it's constantly warded)
-a second champion who enjoys the advantages of solo lane exp/gold
-a floater who can cover lanes where people need relief to buy and heal up
basically, if nobody's jungling, you're just gimping yourself. It really doesn't matter much until you hit mid-level ELO though.
There's a secondary game that revolves around junglers, though. If there's one on each team, they're competing for the dragon control and will often slip into enemy territory to gank their rival while they're weak from fighting. Ganking the jungler before minions spawn is another (they almost always start at the blue golem, especially fiddlesticks, udyr, warwick). I've had 5v5 teamfights at level 1 from both teams trying to gank and protect their jungles.
to guard against junglers, always drop a ward in the bushes at the top/bottom of your lane - the single bush that sits in the river, not the pair that's lined up against the wall. It is well worth the 75 gold from your first bluepill
Bookmarks