Quote Originally Posted by Nermy2k View Post
Even then, if your mage wasn't invincible by the time you got Arcane Warrior you were doing something wrong.
I didn't make my mages Arcane Warriors because.

Quote Originally Posted by Nermy2k View Post
Well I just played the demo.

From what I can tell Mages are still broken, but might be squishier now. Warriors can actually take hits now, whether this makes them viable or not is still to be seen. Rogues have been completely revamped so I don't know what to think.

I look forward to playing this on a difficulty that's not designed for the average Halo player playing his first RPG.
Hmm, maybe mages are going to be squishier if they're not sporting mail or plate.

I just tried rogues and mages, and rogues to me feel like mages that are less ranged, a wee bit more disabling, and a wee bit less AoE. I dunno if making rogues near-mages "fixes" them or not. Maybe there's more class distinction at higher levels.


In any difficulty mode, it's still going to be an action RPG with a pause button.