Quote Originally Posted by Nermy2k View Post
I'm currently playing:

Going Rogue, Permadeath

Swords, Dual Wielding, Viking Magic, Artful Dodger, Assassination, Smithing, Burglary
Apparently, dual-wielding is still bugged, so the higher end levels actually subtract from the stats they say they're adding to.

Also, if you're gonna be all roguish, you should really get Archaeology. Shitty artifacts become sources of experience, you can reroll artifacts every 80 turns and recharge all Krong anvils one extra time. The reroll is also exploitable, because after a certain point it just starts adding effects instead of replacing effects.

I'm glad that people have posted suggestions for builds instead of arguing about pointless shit uih.