I echo everything ShitFace(d) said about The Witcher 2. If only more games were comparable to it.
That said, no spoilers, but two of my criticisms were:
1) The new (rel. to W1) potion system. I hate how I can only take them to prepare for battle IF I'm at a place I can meditate. Also, having to take them before enemy encounters means that if I want to take any more situational potions, I have to have foreknowledge of what's coming up. And at times the only way to obtain that knowledge is to enter the encounter, and if I die, then I use the potions I need from the knowledge of what is coming up.
Granted there are some potions that are good for most any battle, and this system is more in keeping with the way witchers actually use potions in the original stories. Also, it hasn't prevented me from not choosing Alchemy as my specialization path.
2) The Quick Time Events (QTE) system. In these sorts of events, you have to press keyboard or mouse buttons quickly as they appear on screen in order to perform a canned action to, say, turn a wheel that opens a gate or to execute an attack in an unarmed brawl. Yeah, it's cute in certain contexts, but it's annoying that they used this system for fist fights now as well. It's just too easy sometimes.
But, one GREAT thing about the game is that, on the higher difficulty levels (especially the new Dark difficulty introduced with patch 2.0), it can be quite hard and punishing. There are places where one or two hits means death, even somewhat relatively early in the game.
Also... the world is violent and sexy, unlike say Warcraft, where everyone appears to be asexual.
Wow, I was unaware. I'll have to find it.
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