Update #1

I think my girlfriend (or her cat) turned off my computer before I'd saved the notes I was taking, but not a heck of a lot has occured thus far.

The first announcement was that our intrepid caravan was sharing this mountain side with a weretortoise:



He lives in his cave beside the skeleton of the 1 thing he's killed. The weird part is that the clothes are scattered all over the cave. Everywhere. I don't know if this weretortoise just carries this guys clothes around (petting them, naming them, sniffing them "oh it smells like Kosoth Bisekgusil!") or if he lured the other dwarf in with promises of sexytimes, got him mostly undressed before turning into his half-man, half-tortoise alter ego and tearing that guy apart.

Whatever the case is, the monster's stayed in his cave with his toys for a full season, so I'm not too worried about him yet. I'll send simonj over there eventually with a squad to kill him and lay that skeleton to rest.

I spent a long, long time trying to arrange the fortress. I decided to make the main entrance a trap filled hallway with stairs leading up to the main fort (that can be removed to seal all the dwarves in). There will be an airlock of sorts that will lead to the trade depot, so we can successfully haul out all the useless shit satori makes and get some $$$$$ for it. bitches (and dwarves) love $$$$$.

Here's a small tour of our new home:



This is the first floor. I've got a short hallway that will get twisty and crazy with traps! Traps everywhere! Mostly because I don't entirely trust simonj to build an effective military. I've got a shitty dirt road leading to the trade depot, but I'll install a drawbridge once I find the time/inclination to.



This is the main floor. Section 1 is currently the storage area for furniture and food, with the very top section containing a still for VS to make all our booze and leading up into the farm plot/pen for animals to slaughter treat lovingly. Section 2 is the work space. It's got some storage for all the crafts satori makes, a gem shop, a masonry shop (for furniture) and a mechanics shop so sycld can help us build a ton of traps. Section 3, when it gets dug out, will be the main hall, with the original 7 having spots of honour across the main section and the rest being filled with statues and shit.



this is the bedrooms, with a few lazy layabouts names already for being jerks. The northmost square is seed/produce storage + the farm plots, the centre section will be sqared off, walled off and filled with livestock and the unbuilt section will be a barracks for all newcomers. because fuck migrants.

I built a still and summoned VS to go brew us the desperately needed alcohol, but he was too busy chillaxing on a grassy knoll to bother. He stayed there for quite a while, too:



I charted out all the 7 dwarves relations (friends/acquaintances), but lost that info, so all I have left is a picture of satori_everything having no friends at all:



I think infernus is the most popular at this point, having 4 friends out of a possible 6. KT. and sycld are tied for second worst with 1 friend each.

***

The only other real event thus far is infernus is the weirdest hunter in the world. He went out and killed a stork. Somewhere in the process of him dragging it back, he was attacked by a second stork. He hit it a couple times and managed to lodge a bolt in it's leg. In the stork's pain, it fell unconcious. Infernus decided that this was a good time for a nap. I cruise on over, and there's the passed out stork and infernus fast asleep, surrounded by blood, corpses and bolts.



The stork was pretty fucked up too, covered in blood and vomit with two broken wings and an arrow to the knee:



After they both woke up there was a violent Benny Hill scene with infernus missing shot after shot and the stork worming its way across the ground with broken wings, broken legs, a broken spine and ruptured right kidney and stomch. Eventually the kill was made and, in true white man fashion, infernus said he was out of ammo, ran to the stockpile and then fucked off inside for a drink, leaving both corpses lying on the ground. A month later, they're still kjust laying out there, and I don't know how to get anyone to go and grab them.

When summer came around, we got 5 new migrants:



We have a clothier, a fisherdwarf and a milker, with the two at the top being useless children, likely only to be kidnapped by goblins. The only water on the map, so far, is murky pools with no fish in it, so a fisher industry is out of the question (looks like someone's a hauler bitch now!). The milker could be useful, I think we have milkable animals in our livestock, and prepared meals make dwarves real happy. We have no source of thread and thus no textile industry at the moment, but I think it's not too hard to set up with farm plots and whatnot.

Anyways, this has been Spring 1 of Idletalks: tune in for the next season!