Since coq only plays games that were or look like they were released 20+ years ago, I thought I'd throw him a bone with this thread. I only play roguelikes that have a tileset or some other sort of graphics. Also, both of these types are the story-less types (i.e. the kinds that did not descend from Angband).

My roguelike of the moment is Stone Soup, which is a slight variation on Crawl. It has a ton of classes, a ton of races, 12 gods to worship (each with their own unique set of abilities), and just a lot to discover. Unlike most other roguelikes, race plays a more important role than class, as class skills are leveled by using them (though, of course, you're most likely to level the skills that you start out with).

It attempts to mitigate the downfalls of other roguelikes, such as excessive grinding, cumbersome interfaces, etc. It's also damn hard: I have not been able to get past the 7th or so level.

And yes, it has a tileset.


Another roguelike that I was addicted to as a kid was Moraff's Dungeons of the Unforgiven/Morraf's
World. These two games are very similar, with Moraff's World predecessing Moraff's Dungeons, though it seems like most fans like World more (I beg to differ).

Both offer pseudo-3D graphics, in that your view is rendered each turn in Wolfensteinish 3D. They have a descent sense of humor, sufficiently interesting and annoying varieties of monsters so as to keep things interesting, and enough features to keep things interesting.